Base building
Walls, floors and defenses
Every wall, gate, floor, roof, tower and shelter you can place, with the kit that places it, what it is made of and how much damage it takes. A piece with an entry under Upgraded from is not placed from a kit of its own: you place the earlier piece and upgrade it with a hammer.
| Floors, roofs and shelters | Ungraded | 700 | 1 | ||||
| Floors, roofs and shelters | Ungraded | 1,100 | 1 | ||||
| Floors, roofs and shelters | Concrete | 2,500 | 1 | ||||
| Floors, roofs and shelters | Wood | 1,200 | 1 | ||||
| Floors, roofs and shelters | Ungraded | 900 | 1 | ||||
| Floors, roofs and shelters | Reinforced | 4,400 | 1 | ||||
| Floors, roofs and shelters | Wood | 2,600 | 1 | ||||
| Floors, roofs and shelters | Concrete | 50,311 | 25 | ||||
| Floors, roofs and shelters | Concrete | 15,046 | 5 | ||||
| Floors, roofs and shelters | Concrete | 4,500 | 1 | ||||
| Floors, roofs and shelters | Concrete | 12,727 | 4 | ||||
| Floors, roofs and shelters | Sheet Metal | 5,000 | 1 | ||||
| Floors, roofs and shelters | Wood | 1,800 | 1 | ||||
| Floors, roofs and shelters | Wood | 900 | 1 | ||||
| Floors, roofs and shelters | Wood | 800 | 1 | ||||
| Floors, roofs and shelters | Wood | 300 | 1 | ||||
| Floors, roofs and shelters | Ungraded | 1,000 | 1 | ||||
| Floors, roofs and shelters | Ungraded | 500 | 1 | ||||
| Floors, roofs and shelters | Sheet Metal | 5,500 | 1 | Timber Foundation | Stonework Foundation | 2 x Rebar Bundle, 10 x Sand, 18 x Stone | |
| Floors, roofs and shelters | Reinforced | 16,770 | 25 | ||||
| Floors, roofs and shelters | Reinforced | 5,015 | 5 | ||||
| Floors, roofs and shelters | Reinforced | 1,500 | 1 | ||||
| Floors, roofs and shelters | Reinforced | 4,242 | 4 | ||||
| Floors, roofs and shelters | Ungraded | 700 | 1 | ||||
| Floors, roofs and shelters | Wood | 3,500 | 1 | ||||
| Floors, roofs and shelters | Concrete | 4,000 | 1 | ||||
| Floors, roofs and shelters | Sheet Metal | 3,800 | 1 | Timber Curb Ramp | Stone Curb Ramp | 1 x Rebar Bundle, 4 x Sand, 8 x Stone | |
| Floors, roofs and shelters | Sheet Metal | 3,600 | 1 | Timber Post | Stone Pillar | 1 x Rebar Bundle, 3 x Sand, 6 x Stone | |
| Floors, roofs and shelters | Sheet Metal | 6,400 | 1 | Timber Upper Floor Ramp | Stone Upper Floor Ramp | 2 x Rebar Bundle, 8 x Sand, 16 x Stone | |
| Floors, roofs and shelters | Concrete | 5,600 | 1 | Steel Curb Ramp | |||
| Floors, roofs and shelters | Concrete | 5,200 | 1 | Steel Post | |||
| Floors, roofs and shelters | Concrete | 9,200 | 1 | Steel Upper Floor Ramp | |||
| Floors, roofs and shelters | Concrete | 8,000 | 1 | Sheet Metal Foundation | |||
| Floors, roofs and shelters | Ungraded | 650 | 1 | ||||
| Floors, roofs and shelters | Ungraded | 400 | 1 | ||||
| Floors, roofs and shelters | Wood | 1,500 | 1 | Steel Curb Ramp | 4 x Bolts & Nuts, 3 x Steel Sheet | ||
| Floors, roofs and shelters | Wood | 2,000 | 1 | Sheet Metal Foundation | 8 x Bolts & Nuts, 5 x Steel Sheet | ||
| Floors, roofs and shelters | Wood | 1,400 | 1 | Steel Post | 4 x Bolts & Nuts, 2 x Steel Sheet | ||
| Floors, roofs and shelters | Wood | 2,600 | 2 | Steel Upper Floor Ramp | 8 x Bolts & Nuts, 6 x Steel Sheet | ||
| Floors, roofs and shelters | Sheet Metal | 7,000 | 1 | ||||
| Floors, roofs and shelters | Wood | 3,200 | 1 | ||||
| Floors, roofs and shelters | Reinforced | 2,500 | 1 | ||||
| Walls and defenses | Sheet Metal | 3,200 | 1 | Sentry Gun | |||
| Walls and defenses | Wood | 1,600 | 1 | Scrap Wall | 6 x Nails, 10 x Scrap Metal | ||
| Walls and defenses | Reinforced | 2,340 | 1 | ||||
| Walls and defenses | Reinforced | 2,600 | 1 | ||||
| Walls and defenses | Reinforced | 2,340 | 1 | ||||
| Walls and defenses | Concrete | 2,000 | 1 | ||||
| Walls and defenses | Concrete | 3,600 | 1 | Plank Doorway | |||
| Walls and defenses | Concrete | 5,760 | 1 | ||||
| Walls and defenses | Concrete | 4,000 | 1 | Plank Wall | |||
| Walls and defenses | Concrete | 6,400 | 1 | ||||
| Walls and defenses | Concrete | 5,760 | 1 | ||||
| Walls and defenses | Reinforced | 1,400 | 1 | ||||
| Walls and defenses | Reinforced | 1,500 | 1 | Heavy Gate | 2 x Metal Pipe, 4 x Metal Plate, 2 x Springs | ||
| Walls and defenses | Concrete | 1,800 | 1 | ||||
| Walls and defenses | Concrete | 6,400 | 4 | ||||
| Walls and defenses | Concrete | 3,400 | 2 | ||||
| Walls and defenses | Sheet Metal | 3,000 | 1 | Frame Gate | |||
| Walls and defenses | Sheet Metal | 2,600 | 1 | ||||
| Walls and defenses | Concrete | 3,200 | 1 | ||||
| Walls and defenses | Reinforced | 10,400 | 5 | ||||
| Walls and defenses | Reinforced | 9,880 | 5 | ||||
| Walls and defenses | Reinforced | 9,880 | 5 | ||||
| Walls and defenses | Reinforced | 9,880 | 5 | ||||
| Walls and defenses | Concrete | 25,600 | 5 | ||||
| Walls and defenses | Concrete | 24,320 | 5 | ||||
| Walls and defenses | Concrete | 24,320 | 5 | ||||
| Walls and defenses | Concrete | 24,320 | 5 | ||||
| Walls and defenses | Concrete | 22,400 | 5 | ||||
| Walls and defenses | Concrete | 21,280 | 5 | ||||
| Walls and defenses | Concrete | 21,280 | 5 | ||||
| Walls and defenses | Concrete | 21,280 | 5 | ||||
| Walls and defenses | Wood | 1,900 | 1 | ||||
| Walls and defenses | Concrete | 2,200 | 1 | ||||
| Walls and defenses | Concrete | 5,040 | 1 | ||||
| Walls and defenses | Concrete | 5,600 | 1 | ||||
| Walls and defenses | Concrete | 5,040 | 1 | ||||
| Walls and defenses | Wood | 1,600 | 1 | ||||
| Walls and defenses | Wood | 1,300 | 1 | ||||
| Walls and defenses | Wood | 1,000 | 1 | Concrete Doorway | 2 x Rebar Bundle, 5 x Sand, 5 x Stone | ||
| Walls and defenses | Wood | 1,100 | 1 | Concrete Slab Wall | 2 x Rebar Bundle, 6 x Sand, 6 x Stone | ||
| Walls and defenses | Wood | 1,000 | 1 | ||||
| Walls and defenses | Wood | 450 | 1 | ||||
| Walls and defenses | Wood | 1,600 | 4 | ||||
| Walls and defenses | Wood | 850 | 2 | ||||
| Walls and defenses | Sheet Metal | 1,800 | 1 | Scrap Wall | |||
| Walls and defenses | Reinforced | 600 | 1 | ||||
| Walls and defenses | Reinforced | 1,500 | 1 | Barricade Wall | Reinforced Scrap Wall | 6 x Bolts & Nuts, 2 x Metal Plate | |
| Walls and defenses | Reinforced | 1,400 | 1 | Armoured Sentry Gun | 6 x Bolts & Nuts, 4 x Steel Sheet | ||
| Walls and defenses | Sheet Metal | 4,000 | 1 | Timber Doorway | Stonework Doorway | 1 x Rebar Bundle, 6 x Sand, 12 x Stone | |
| Walls and defenses | Sheet Metal | 2,600 | 1 | Timber Half Wall | Stonework Half Wall | 4 x Sand, 8 x Stone | |
| Walls and defenses | Sheet Metal | 4,500 | 1 | Timber Wall | Stonework Wall | 1 x Rebar Bundle, 8 x Sand, 14 x Stone | |
| Walls and defenses | Sheet Metal | 4,000 | 1 | Timber Window Wall | Stonework Window Wall | 1 x Rebar Bundle, 6 x Sand, 12 x Stone | |
| Walls and defenses | Wood | 900 | 1 | ||||
| Walls and defenses | Wood | 800 | 1 | ||||
| Walls and defenses | Wood | 1,300 | 1 | ||||
| Walls and defenses | Wood | 1,300 | 1 | ||||
| Walls and defenses | Concrete | 6,300 | 1 | Sheet Metal Doorway | |||
| Walls and defenses | Concrete | 4,000 | 1 | Sheet Metal Half Wall | |||
| Walls and defenses | Concrete | 7,000 | 1 | Sheet Metal Wall | |||
| Walls and defenses | Concrete | 6,300 | 1 | Sheet Metal Window Wall | |||
| Walls and defenses | Wood | 1,300 | 1 | Sheet Metal Doorway | 5 x Bolts & Nuts, 3 x Steel Sheet | ||
| Walls and defenses | Wood | 900 | 1 | Sheet Metal Half Wall | 3 x Bolts & Nuts, 2 x Steel Sheet | ||
| Walls and defenses | Wood | 1,500 | 1 | Sheet Metal Wall | 6 x Bolts & Nuts, 4 x Steel Sheet | ||
| Walls and defenses | Wood | 1,300 | 1 | Sheet Metal Window Wall | 5 x Bolts & Nuts, 3 x Steel Sheet |
You need a hammer in your pockets to upgrade or repair. An upgrade takes 6.5 seconds, and a piece that was hit in the last 60 seconds cannot be upgraded.
Taking down an upgraded piece returns 50% of the upgrade materials. A destroyed piece drops 25% of its materials.
One survivor can own 80 pieces, and nothing can be built within 60 m of a safe zone.
Camp, stations and furniture
Everything else you can place: camp gear, crafting stations, furniture, storage, power and the base core. The last column says what each piece does once it is standing.
| Base core | 3,000 | It stores 40 stacks up to 400 kg. It claims the ground within 35 m and pays the upkeep of everything inside. | |
| Base core | 6,000 | It stores 40 stacks up to 400 kg. It claims the ground within 50 m and pays the upkeep of everything inside. | |
| Base core | 10,000 | It stores 40 stacks up to 400 kg. It claims the ground within 65 m and pays the upkeep of everything inside. | |
| Base core | 900 | No infected appear inside its radius while it has fuel. It draws 100 W. | |
| Camp and farm | 160 | You can sleep on it. It adds 7 °C of warmth while you sleep. | |
| Camp and farm | 700 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 300 | Bees make honey in it. | |
| Camp and farm | 120 | ||
| Camp and farm | 2,400 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 250 | You can sleep on it. | |
| Camp and farm | 150 | You can sit on it. | |
| Camp and farm | 400 | You can wash at it. | |
| Camp and farm | 300 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 120 | It works as a cooking fire for crafting. It gives 2.5 °C of warmth while lit. | |
| Camp and farm | 300 | ||
| Camp and farm | 400 | It turns scraps into compost. | |
| Camp and farm | 350 | It turns scraps into compost. | |
| Camp and farm | 350 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 350 | It ferments mash. | |
| Camp and farm | 500 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 3,500 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 350 | It dries and smokes food. | |
| Camp and farm | 120 | You can sit on it. | |
| Camp and farm | 60 | It gives 1.5 °C of warmth while lit. | |
| Camp and farm | 900 | Beds inside it are kept warm and safe from a light frost. It shelters you from rain and wind. | |
| Camp and farm | 120 | Crops grow in it. | |
| Camp and farm | 600 | It keeps small livestock. | |
| Camp and farm | 600 | It stores liquid. It holds 100 L. | |
| Camp and farm | 250 | You can sit on it. | |
| Camp and farm | 400 | Crops grow in it. | |
| Camp and farm | 350 | It is a camp toilet. | |
| Camp and farm | 300 | Crops grow in it. | |
| Camp and farm | 500 | Crops grow in it. | |
| Camp and farm | 350 | Crops grow in it. | |
| Camp and farm | 150 | ||
| Camp and farm | 350 | It keeps small livestock. | |
| Camp and farm | 400 | It collects water. It holds 20 L. | |
| Camp and farm | 400 | Crops grow in it. | |
| Camp and farm | 120 | You can sleep on it. It adds 5 °C of warmth while you sleep. | |
| Camp and farm | 400 | It dries and smokes food. | |
| Camp and farm | 300 | It makes up to 150 W. | |
| Camp and farm | 450 | It makes clean water from dirty water in the sun. It holds 8 L. | |
| Camp and farm | 300 | It works as a cooking fire for crafting. It gives warmth and light. | |
| Camp and farm | 350 | Crops grow in it. | |
| Camp and farm | 3,000 | It draws ground water. It holds 40 L. | |
| Camp and farm | 250 | ||
| Camp and farm | 500 | It collects water. It holds 60 L. | |
| Crafting station | 1,400 | It works as an armory bench for crafting. It draws 400 W. | |
| Crafting station | 2,200 | It works as a workbench for crafting. | |
| Crafting station | 2,400 | It works as a smelting furnace for crafting. | |
| Crafting station | 500 | It works as a crucible furnace for crafting. | |
| Crafting station | 900 | It works as an electronics bench for crafting. It draws 300 W. | |
| Crafting station | 350 | It works as a loom for crafting. | |
| Crafting station | 900 | It works as a fuel still for crafting. | |
| Crafting station | 500 | It works as a grain mill for crafting. | |
| Crafting station | 800 | It works as a medical station for crafting. It draws 350 W. | |
| Crafting station | 300 | It works as scouring tubs for crafting. | |
| Crafting station | 1,300 | ||
| Crafting station | 300 | It works as a spinning wheel for crafting. | |
| Crafting station | 900 | It works as a sawmill for crafting. It draws 1800 W. | |
| Crafting station | 700 | It works as a tailor's bench for crafting. | |
| Crafting station | 500 | It works as a tanning rack for crafting. | |
| Crafting station | 600 | It works as a threshing floor for crafting. | |
| Crafting station | 1,200 | It works as a workbench for crafting. It draws 200 W. | |
| Crafting station | 1,000 | It works as a workbench for crafting. It draws 200 W. | |
| Crafting station | 1,400 | It stores 20 stacks up to 60 kg. It works as a workbench for crafting. It draws 250 W. | |
| Decoration | 300 | ||
| Decoration | 300 | ||
| Decoration | 300 | ||
| Furniture | 250 | You can sit on it. | |
| Furniture | 300 | It stores 10 stacks up to 25 kg. | |
| Furniture | 600 | You can wash at it. | |
| Furniture | 450 | It stores 20 stacks up to 60 kg. | |
| Furniture | 250 | ||
| Furniture | 300 | ||
| Furniture | 150 | You can sit on it. | |
| Furniture | 80 | ||
| Furniture | 900 | It stores 30 stacks up to 100 kg. It keeps food cold while powered. It draws 150 W. | |
| Furniture | 700 | It stores 20 stacks up to 80 kg. | |
| Furniture | 300 | ||
| Furniture | 60 | It gives light for 6 hours on one Battery. | |
| Furniture | 150 | ||
| Furniture | 200 | ||
| Furniture | 60 | ||
| Furniture | 40 | It gives light for 20 hours on one Battery. | |
| Furniture | 60 | ||
| Furniture | 400 | You can wash at it. | |
| Furniture | 450 | It stores 16 stacks up to 60 kg. | |
| Furniture | 400 | You can sleep on it. | |
| Furniture | 3,200 | It opens and closes, and takes a lock. | |
| Furniture | 300 | You can sit on it. | |
| Furniture | 80 | ||
| Furniture | 500 | It stores 12 stacks up to 30 kg. It keeps food cold while powered. It draws 70 W. | |
| Furniture | 300 | It stores 8 stacks up to 20 kg. | |
| Furniture | 150 | ||
| Furniture | 300 | You can wash at it. | |
| Furniture | 900 | It opens and closes, and takes a lock. | |
| Power | 300 | It gives the base a longer warning before a horde arrives. It draws 50 W. | |
| Power | 1,200 | It stores 6000 Wh. | |
| Power | 1,400 | It carries power cable runs up to 60 m. | |
| Power | 2,800 | It makes up to 9000 W. | |
| Power | 400 | It draws 300 W. | |
| Power | 1,600 | It makes up to 4000 W. | |
| Power | 150 | It lights the indoor beds under it so crops grow without sun. It draws 120 W. | |
| Power | 600 | It carries power cable runs up to 32 m. | |
| Power | 600 | It draws 100 W. | |
| Power | 900 | It makes up to 1500 W. | |
| Power | 700 | It makes up to 600 W. | |
| Power | 250 | It draws 150 W. | |
| Power | 200 | It draws 40 W. | |
| Power | 900 | It collects water. It holds 100 L. It pumps 1.2 L of water a minute while powered. It draws 400 W. | |
| Power | 1,800 | It makes up to 1200 W. | |
| Power | 250 | It draws 60 W. | |
| Storage and markers | 1,500 | It stores 30 stacks up to 90 kg. | |
| Storage and markers | 200 | ||
| Storage and markers | 250 | ||
| Storage and markers | 200 | ||
| Storage and markers | 400 | It stores 12 stacks up to 40 kg. | |
| Storage and markers | 900 | It stores 30 stacks up to 150 kg. | |
| Storage and markers | 1,500 | It marks a grave. | |
| Storage and markers | 200 | ||
| Storage and markers | 1,800 | It marks a grave. | |
| Storage and markers | 300 | ||
| Storage and markers | 300 | ||
| Storage and markers | 900 | It stores 24 stacks up to 150 kg. It shelters you from rain and wind. | |
| Storage and markers | 1,800 | It stores 25 stacks up to 80 kg. | |
| Storage and markers | 700 | It stores 20 stacks up to 400 kg. | |
| Storage and markers | 1,100 | It stores 30 stacks up to 120 kg. It shelters you from rain and wind. | |
| Storage and markers | 600 | It stores 40 stacks up to 80 kg. | |
| Storage and markers | 150 | It stores 12 stacks up to 40 kg. | |
| Storage and markers | 300 | ||
| Storage and markers | 200 | ||
| Storage and markers | 250 | ||
| Storage and markers | 800 | It stores 40 stacks up to 150 kg. | |
| Storage and markers | 500 | It stores 30 stacks up to 100 kg. | |
| Storage and markers | 1,200 | It stores 30 stacks up to 120 kg. | |
| Storage and markers | 200 | ||
| Storage and markers | 200 | It draws 80 W. |
Material grades
What a piece is made of decides how much of each kind of damage gets through, what its upkeep costs and what a hammer repair uses. The multipliers apply to the damage numbers in the next table: x0.3 means the piece takes 30% of the hit.
| Ungraded | 0 | x1 | x1 | x1 | x1 | 150 | ||
| Wood | 1 | x1 | x1 | x1.25 | x1 | 1 x Firewood | 130 | |
| Reinforced | 2 | x0.5 | x0.6 | x1 | x0.75 | 1.2 x Scrap Metal | 160 | |
| Sheet Metal | 3 | x0.1 | x0.3 | x0.9 | x0.45 | 0.25 x Steel Sheet | 900 | |
| Concrete | 4 | x0 | x0.12 | x0.7 | x0.3 | 0.5 x Sand, 1 x Stone | 260 |
Ungraded pieces are tents, camp gear, stations and lights. Each one costs 0.15 x Scrap Metal a day in upkeep instead of a cost by health.
A repair takes 4 seconds per item.
Damage to structures
How much health one hit takes off a piece before its material is counted. Multiply by the column of the Material grades table named under Counts as.
| Melee hit | 10 | Melee | The base hit, scaled by your melee skill. |
| Pistol round | 3 | Bullets | |
| Submachine gun round | 3 | Bullets | |
| Rifle round | 5 | Bullets | |
| Shotgun shell | 8 | Bullets | |
| Sniper round | 14 | Bullets | |
| Any other firearm | 3 | Bullets | |
| Explosion | 400 | Explosions | This is the damage at the center. It falls to nothing 7 m away. |
| Infected clawing at it | 6 | Infected | Each infected pressed against the piece does this every 2 seconds. |
| 900 | Explosions | Set by hand on a 8 second fuse. It does this to every piece close to it. | |
| 600 | Explosions | Set by hand on a 5 second fuse. It does this to every piece close to it. | |
| 500 | Explosions | Set by hand and fired by remote. It does this to every piece close to it. | |
| 350 | Explosions | Set by hand on a 12 second fuse. It does this to every piece close to it. |
A blast takes the lock off a container, door or gate before it harms the piece itself.
Once a base has been attacked by survivors it stays open to attack for 45 minutes, even if everyone who lives there logs off. Nobody can build, take pieces down or change who has access while it is under attack.
Claims, upkeep and decay
A Base Cupboard claims the ground around it. Only survivors on its list can build there, and it pays the upkeep of every piece inside from the materials you put in it.
| Upkeep is paid from the cupboard's stock every | 10 | minutes |
| Pieces in a claim before the bill starts to grow | 12 | pieces |
| Added to the whole bill by each piece after that | 1.5 | % |
| The most the bill can be multiplied by | 2.5 | times |
| Health every piece loses while the upkeep is unpaid | 2 | % per hour |
| Time a piece outside any claim lasts after its last repair before it decays | 72 | hours |
| Health a piece outside any claim loses after that | 1 | % per hour |
| Cupboards one survivor can own | 2 | cupboards |
| Names on one cupboard's access list | 16 | names |
| Claim radius of the Base Cupboard | 35 | m |
| Claim radius of the Reinforced Cupboard | 50 | m |
| Claim radius of the Strongroom Locker | 65 | m |
Squadmates and allies of anyone on the list count as on the list unless the builder turns that off.
Power sources, batteries and cabling
What makes, stores and carries electricity in a base. Output is the most a source gives; fuel use is at full load, and Runs for is one full tank at full load.
| Generator | 1,500 W | 12 L | 0.7 L/h | 17.1 h | 45 m | Diesel (1.3 L each), Fuel Can (10 L each), Kerosene (0.8 L each) | ||||
| Generator | 4,000 W | 30 L | 1.6 L/h | 18.8 h | 70 m | Diesel (1.3 L each), Fuel Can (10 L each) | ||||
| Generator | 9,000 W | 60 L | 3 L/h | 20 h | 110 m | Diesel (1.3 L each), Fuel Can (10 L each) | ||||
| Solar | 150 W | |||||||||
| Solar | 600 W | |||||||||
| Wind | 1,200 W | |||||||||
| Battery | 6,000 Wh | 2,500 W | ||||||||
| Cable point | 60 m | |||||||||
| Cable point | 32 m |
One Power Cable covers 10 m of run. A run between two ordinary pieces can be 25 m long, and one piece can feed 8 cables.
A running generator with nothing drawing from it still burns 25% of its full-load fuel, and the infected hear it every 20 seconds.
Solar panels work from 6:00 to 20:00 and peak at noon. Under full cloud they still give 15% of their clear-sky output.
A wind turbine starts turning at 3 m/s of wind (6.7 mph) and reaches its full output at 12 m/s (26.8 mph).
What draws power
Every piece that needs electricity, how much it draws and when. Add up what runs at the same time to size your generator, panels and batteries.
| 1,800 W | While someone is using it | No | |
| 400 W | While someone is using it | No | |
| 400 W | All the time | No | |
| 350 W | While someone is using it | No | |
| 300 W | While someone is using it | No | |
| 300 W | At night | No | |
| 250 W | All the time | No | |
| 250 W | While someone is using it | No | |
| 200 W | While someone is using it | No | |
| 200 W | While someone is using it | No | |
| 150 W | All the time | No | |
| 150 W | All the time | No | |
| 150 W | All the time | No | |
| 150 W | At night | No | |
| 120 W | All the time | No | |
| 100 W | At night | No | |
| 100 W | All the time | Yes | |
| 80 W | At night | No | |
| 70 W | All the time | No | |
| 60 W | At night | No | |
| 50 W | All the time | No | |
| 40 W | At night | No |
Lights that run at night switch on from 19:00 to 7:00. A crafting bench keeps drawing for 3 minutes after someone last used it.
When there is not enough power for everything, electric fences and sentry guns are fed first.
Storage
Every piece that holds items, with how many stacks and how much weight it takes. All of them take a lock.
| 40 | 400 kg | 3,000 | Reinforced | This is the upkeep stock of the base. | |
| 20 | 400 kg | 700 | Wood | ||
| 40 | 150 kg | 800 | Wood | ||
| 30 | 150 kg | 900 | Wood | ||
| 24 | 150 kg | 900 | Wood | ||
| 30 | 120 kg | 1,100 | Wood | ||
| 30 | 120 kg | 650 | Ungraded | ||
| 30 | 120 kg | 1,200 | Reinforced | ||
| 30 | 100 kg | 900 | Ungraded | Keeps food cold while powered. | |
| 30 | 100 kg | 500 | Ungraded | ||
| 20 | 100 kg | 2,600 | Wood | ||
| 30 | 90 kg | 1,500 | Sheet Metal | ||
| 40 | 80 kg | 600 | Ungraded | ||
| 25 | 80 kg | 1,800 | Sheet Metal | ||
| 20 | 80 kg | 700 | Ungraded | ||
| 20 | 60 kg | 450 | Ungraded | ||
| 20 | 60 kg | 1,400 | Ungraded | ||
| 16 | 60 kg | 450 | Ungraded | ||
| 12 | 40 kg | 400 | Ungraded | ||
| 12 | 40 kg | 150 | Ungraded | ||
| 4 | 40 kg | 1,400 | Reinforced | This is the gun's ammo box. | |
| 12 | 30 kg | 500 | Ungraded | Keeps food cold while powered. | |
| 10 | 25 kg | 300 | Ungraded | ||
| 8 | 20 kg | 300 | Ungraded |
When raiders smash or blow up a container, each stack inside keeps between 45% and 80% of its count and a single item survives 65% of the time. A container lost to decay or the infected spills everything.
Rats get into food kept in storage made of anything weaker than sheet metal, and eat 10% of each stack they reach.
Locks
A lock fits one container, door or gate. Without one, anyone standing at the piece can open it. Blast strength is how much explosive damage the lock takes before it is blown off.
| 250 | 5 s | Opened by anyone carrying a key cut for it. | |
| 600 | 9 s | Opened with a four-digit code. |
Fitting a padlock gives you its key. Copies are cut from a Key Blank at a Workshop Bench in 9 seconds.
A keypad refuses every code for 60 seconds after 3 wrong tries. Each lockout is twice as long as the last, up to 15 minutes.
Forcing a lock
The ways past someone else's lock without the key or the code. A lock can only be forced when the base can be attacked at all.
| Padlocks | 16 s | 40% | 35% | It is silent. Each point of Crafting skill adds 0.4% to the chance. | ||
| Padlocks | 7 s | 100% | 35 m | The padlock is cut off and ruined. | ||
| Keypad deadbolts | 45 s | 100% | 60 m | It cuts the bolt through. |
Explosives work on both kinds of lock: the blast has to do more damage than the lock's blast strength.
Sentry guns, wards and hordes
The numbers behind a base's active defenses and the hordes they answer. A sentry gun runs off the power grid, feeds from its own ammo box and can be set to shoot only the infected or hostile survivors as well.
| Range | 45 | m |
| Arc it covers, centered on the way it faces | 150 | degrees |
| Rate of fire | 650 | rounds per minute |
| Damage per hit with 7.62x54mmR, the only round it feeds | 63 | damage |
| Shortest burst | 3 | rounds |
| Longest burst | 6 | rounds |
| Time to lock on to a new target | 0.9 | seconds |
| Hit chance per round at point-blank range | 88 | % |
| Hit chance per round at full range | 45 | % |
| Hit chance against a running target, compared with a still one | 75 | % |
| Hits on the infected that land in the head | 10 | % |
| Rounds in the feed before it reloads | 100 | rounds |
| Time to feed a new belt | 4 | seconds |
| Distance the infected hear it firing from | 140 | m |
| Sentry guns one survivor can own | 6 | guns |
| Sentry guns in a base with a Base Cupboard | 2 | guns |
| Sentry guns in a base with a Reinforced Cupboard | 3 | guns |
| Sentry guns in a base with a Strongroom Locker | 4 | guns |
| Ward Chime radius where no infected appear | 50 | m |
| Ward Chime radius when it is on the power grid | 80 | m |
| Longest a Ward Chime runs on a full load of fuel | 72 | hours |
| Smallest base a horde will attack | 8 | pieces |
| Shortest gap between horde attacks on one base | 45 | minutes |
| Smallest horde | 4 | infected |
| Largest horde | 22 | infected |
| Warning before a horde with a powered Base Radio | 60 | seconds |
| Warning before a horde without one | 12 | seconds |
Hordes only come while someone who lives at the base is home. Bigger, louder and brighter bases draw them more often, and more often at night.