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Data tables

Farming and crops

Crops

Every seed you can plant, what it gives and the weather it needs. Growing time is real minutes at full speed in open ground; a crop stops growing below its minimum temperature, grows at full speed from its best temperature upward, and is killed by frost at or below its frost limit.

23 rows
Cucumber SeedsCucumber42 min4815 °C25 °C35 °C0 °CHighNoYes
Herb SeedsWild Herbs45 min486 °C18 °C34 °C-3 °CLowNoYes
Carrot SeedsCarrot50 min354 °C15 °C30 °C-4 °CNormalNoYes
Seed PeasPea Pods50 min364 °C16 °C28 °C-4 °CNormalNoYes
Eggplant SeedsEggplant56 min2416 °C26 °C36 °C0 °CNormalNoYes
Onion SetsOnion60 min354 °C15 °C32 °C-4 °CNormalNoYes
Seed PotatoesPotato60 min365 °C15 °C30 °C-1 °CNormalNoYes
Watermelon SeedsWatermelon64 min1218 °C28 °C38 °C0 °CHighNoYes
Chili SeedsChili Peppers65 min3612 °C24 °C36 °C0 °CNormalNoYes
Seed BarleyBarley68 min243 °C17 °C32 °C-8 °CLowNoYes
Strawberry RunnersStrawberries68 min248 °C20 °C32 °C-8 °CHighYesYes
Sunflower SeedSunflower Head68 min128 °C24 °C36 °C-2 °CLowNoYes
Berry CuttingsWild Berries70 min365 °C18 °C34 °C-15 °CNormalNoYes
Tomato SeedsTomato70 min3610 °C22 °C35 °C0 °CNormalNoYes
Corn SeedsCorn Cob75 min2410 °C24 °C38 °C0 °CHighNoYes
Cabbage SeedsCabbage80 min124 °C15 °C28 °C-6 °CNormalNoYes
Hop RhizomeHop Cones90 min246 °C20 °C34 °C-20 °CHighYesNo
Seed WheatWheat Sheaf90 min483 °C18 °C34 °C-8 °CLowNoYes
Pumpkin SeedsPumpkin110 min1210 °C22 °C35 °C0 °CHighNoYes
Cotton SeedCotton Bolls120 min3615 °C27 °C38 °C0 °CNormalNoYes
Aloe PupAloe Leaf150 min2410 °C24 °C40 °C-2 °CLowYesYes
Apple SaplingApple180 min5105 °C18 °C34 °C-25 °CNormalNoYes
Papaya SeedlingPapaya200 min3616 °C27 °C38 °C0 °CNormalYesNo

Above its heat stress temperature a crop grows at 33% speed. Frost kills a crop after 30 minutes at or below its frost limit.

A crop with a high water need grows at 50% speed while dry and withers after 8 hours without water. A crop with a low water need gets no bonus from watering and no penalty for going dry.

Crops that bear again stay in the ground after a harvest and regrow from part of the way, so the next harvest comes sooner.

A greenhouse keeps the air inside 8 °C warmer and its crops grow x1.1 faster, but no rain gets in, so you water them yourself.

Growing rules

The numbers behind watering, feeding, beds and weeds. They apply to every crop in the table above.

15 rows
Watering bonus+35% growth for 30 minutes after watering
RainRain waters every crop that is out in it, but not crops under glass
Feeding a cropEach feeding moves the crop 20% of the way to harvest
Garden bed growthx1.35 growth speed for crops planted in a bed or planter
Plants in open ground12 per survivor
Plants in beds36 per survivor
Untended cropsAnyone may harvest a crop its owner has not tended for 4 hours
Watering canHolds 10 L, weighs 1.2 kg empty, and pours 1 L on each of up to 4 crops within 1.6 m
Weeds in a bedUp to 0.5 weeds for each plant space, rounded up; beds with fewer than 3 spaces never get weeds
Weed growthA seedling is full size in 2 hours in warm, moist soil and sets seed 3 hours later
Weed temperatureWeeds sprout from 5 °C and grow fastest from 20 °C
Weeds and crop growthEach full-size weed within 0.65 m slows a crop by 12%, down to 40% speed at worst
Weeds and wateringEach full-size weed shortens the watering bonus by 15%, down to 35% at worst
Drip line reachA bed within 4 m of a water store drinks from it directly; one drip line covers 10 m and a run can be 25 m at most
Water a crop drinks0.5 L (low need), 1 L (normal) or 1.8 L (high) every 2 hours at 20 °C, and 4% more for each degree warmer

Dirty water and river water are fine for watering crops and for a drip line.

Feeds, sprays and mulch

What you can put on a crop or a bed. A sack, bag or bottle holds several doses; each use takes one dose and the container gets lighter until it is empty.

FertilizerFeed4050 gMoves one crop 20% of the way to harvest.
Bone MealFeed850 gMoves one crop 20% of the way to harvest.
CompostFeed1One shovelfulMoves one crop 20% of the way to harvest.
Vinegar Weed SprayWeed spray4250 mlKills weeds under 60% of full size and burns bigger ones back to 30% of their size. No new weeds come up for 4 hours, while the crops grow at 90% speed.
Weed Killer ConcentrateWeed spray10100 mlKills every weed in the bed. No new weeds come up for 12 hours, with no harm to the crops.
StrawMulch12 per bedCuts new weeds to 25% and makes a watering last x1.3 as long. It rots away after 12 hours.

When you carry several feeds, the one listed first is used first.

Beds and planters

Garden pieces you can build and how many plants each holds. Crops in any of them grow x1.35 faster than in open ground and can be planted closer together.

Long Planting Bed168Yes400
Raised Garden Bed158No400
Planting Frame126No350
Square Garden Bed95No350
Plank Trough Planter32Yes300
Grow Bucket10Yes120
Planter10Yes500

A greenhouse is 8 °C warmer inside than the air outside, which carries tender crops through a light frost, and adds a further x1.1 to growth.

Compost

What a compost bin takes and how much each thing is worth. Every 4 points rot down into one compost in 20 minutes, and a bin holds 40 points.

12 rows

Livestock

The animals you can keep, where they live and what they need. Water is liters for each animal every game day.

RabbitsRabbit Hutch Kit60.25 L24 animal-days of feed, 12 L of waterMeat and pelts. A pair breeds: a litter of 3 to 6 kits arrives after about 2.0 hours and the kits are grown after about 5.5 hours.A game day without feed or without water costs one animal.
HensHen House Kit60.25 L24 animal-days of feed, 12 L of waterOne egg from each hen every game day.A game day without feed or without water costs one animal.
SheepRail Pen Kit62 L30 sheep-days of feed, 60 L of waterOne fleece every 48 real hours, ready to shear once it is 90% grown. A ram and a ewe in one pen have one or two lambs (twins 40% of the time) after about 19 hours, and a lamb is grown after about 39 hours.A sheep dies after 4 game days without feed or 2 without water, and a hungry or thirsty sheep stops growing wool.
SheepSmall Pen Kit32 L30 sheep-days of feed, 60 L of waterOne fleece every 48 real hours, ready to shear once it is 90% grown. A ram and a ewe in one pen have one or two lambs (twins 40% of the time) after about 19 hours, and a lamb is grown after about 39 hours.A sheep dies after 4 game days without feed or 2 without water, and a hungry or thirsty sheep stops growing wool.

A game day is 120 real minutes.

A live animal carried in a sack lasts 12 hours without food or water.

The open trough in a sheep pen catches 0.25 L of rain a minute.

A loose sheep can be caught with a rope from within 2.6 m. The chance is 30%, or 85% when you carry wheat, barley, oats, corn cob or apple to tempt it with.

Animal feed

What each kind of animal eats and how long one item feeds one animal, in animal-days. A day here is a game day, which is 120 real minutes. An empty cell means the animal will not eat it.

11 rows
Apple2 days0.25 days
Barley2 days1 days
Cabbage2 days0.5 days
Carrot2 days0.25 days
Corn Cob2 days0.5 days
Lettuce2 days0.25 days
Oats2 days2 days1 days
Potato2 days0.25 days
Spent Grain2 days1.5 days
Wheat2 days2 days1 days
Wild Berries2 days2 days

Rabbits and hens kept beside a pen forage for themselves and eat 50% as much.

Sheep graze 50% of their ration off the grass when it is at least 4 °C and there is no snow on the ground.

Beekeeping

How a beehive works, from the first swarm to jars of honey.

12 rows
Getting beesAn empty hive can draw a wild swarm on a warm day: about a 12% chance each game day with plenty of flowers nearby. A nucleus of bees put into the hive starts it at once.
Flying weatherBees fly between 12 and 38 °C, from 6:00 to 20:00, and never in rain.
ForageCrops in flower within 60 m each add to the nectar flow. Desert country gives about 56% of the wild forage of the coast and hills.
Building upNew bees reach full strength in about 6 real hours of good foraging.
HoneyA full-strength hive caps one frame about every 6 real hours on a good flow. The hive holds 8 frames.
SwarmingWhen the hive is full of honey and the bees are strong, half of them swarm off. Take the honey in time.
ColdBelow 10 °C the bees cluster and eat their stores over about 12 hours. Out of stores, the bees die within about 3 hours.
FeedingSugar and water mixed into syrup refill 50% of the bees' stores.
StingsOpening a live hive without a smoker gets you stung 70% of the time, or 15% when you wear a veil.
SplittingA strong hive (at least 90% strength) can be split to fill a nucleus box. The bees live 12 hours shut in the box.
ExtractingOne honey frame crushed and strained gives 2 jars of honey and 1 beeswax, and needs 2 empty bottles. It takes 12 seconds.
ToolsNucleus of Bees, Bee Smoker, Bee Veil, Frame of Honey, Honey, Beeswax.