Skills
Skills
You learn a skill by doing it. Proficiency runs from 1 to 100; every level adds a little to the skill's own bonus, and the levels open the tiers of its tree. The bonus shown is what proficiency alone gives at 100, before any tree node.
| Firearms | Guns and crossbows. Every kill with one teaches it, and the kick gets easier to hold. | -10% draw time, -15% recoil |
| Melee | Quiet work. Bats, blades, and bare hands. | +12% melee damage |
| Scavenging | Everything you need is in someone else's pockets. | +6% loot chance, -15% search time |
| Medicine | Stitches, antibiotics, and fighting the Bloom. | +30% healing |
| Cooking | Fire, food, and clean water. | +20% food and water value |
| Engineering | Repairs, builds, and keeping the lights on. | -15% repair time |
| Botany | Growing food: seeds, soil and harvests. | +40% crop yield |
| Piloting | Driving and flying: trucks, boats and aircraft. | +10% engine power |
| Crafting | Your crafting level. Better recipes, better quality, less waste. | +15% chance of better quality |
| Fishing | Rivers, lakes and the open Pacific. Patience that feeds a town. | -20% wait for a bite, +12% rare catches |
| Hunting | Reading sign, the wind and a clean shot. Meat, hides and the hills that feed you. | +60% tracking range, +20% meat and hide grade |
Skill points (one per character level) buy tree nodes. Perk points (one every 5 levels) buy perks.
Proficiency
The skill experience needed to reach each proficiency level. Focused play earns roughly 700 to 1,500 skill experience an hour.
| 5 | 178 | |
| 10 | 851 | |
| 20 | 3,589 | Tier 2 of the tree opens |
| 30 | 8,100 | |
| 40 | 14,329 | Tier 3 of the tree opens |
| 50 | 22,235 | |
| 60 | 31,791 | Tier 4 of the tree opens |
| 70 | 42,974 | |
| 80 | 55,763 | Tier 5 of the tree opens |
| 90 | 70,145 | |
| 100 | 86,103 |
Tier 1 of every tree is open from the start.
Skill trees
Every node of every tree. A node costs one skill point per rank, and its tier needs the proficiency shown. Type a skill's name in the filter to see one tree.
| Firearms | 1 | 0 | Steady Hands | 3 | +4% firearm damage and 5% less recoil per rank. |
| Firearms | 1 | 0 | Trigger Discipline | 2 | Gunfire carries 12% less far per rank. |
| Firearms | 1 | 0 | Ammo Hound | 2 | +8% chance to find ammo per rank. |
| Firearms | 2 | 20 | Hollow Points | 3 | +5% firearm damage per rank. |
| Firearms | 2 | 20 | Cold Nerves | 2 | Take 3% less damage per rank. |
| Firearms | 2 | 20 | Brass Collector | 1 | +15% chance to find ammo. Weapon mastery grows 25% faster. |
| Firearms | 3 | 40 | Marksman | 2 | +8% firearm damage and 6% less recoil per rank. |
| Firearms | 3 | 40 | Silent Death | 1 | Gunfire carries 25% less far. |
| Firearms | 4 | 60 | Executioner | 2 | +10% firearm damage per rank. |
| Firearms | 4 | 60 | Ammo Economist | 1 | +20% chance to find ammo. |
| Firearms | 5 | 80 | Deadeye | 1 | Press your Deadeye key while armed: for 6 seconds your shots deal double damage. 90s cooldown. |
| Melee | 1 | 0 | Brawler | 3 | +6% melee damage per rank. |
| Melee | 1 | 0 | Second Wind | 2 | Faster stamina recovery. |
| Melee | 1 | 0 | Thick Skin | 2 | Take 3% less damage per rank. |
| Melee | 2 | 20 | Bone Breaker | 3 | +7% melee damage per rank. |
| Melee | 2 | 20 | Footwork | 2 | +4% movement speed per rank. |
| Melee | 2 | 20 | Iron Grip | 1 | Take 5% less damage. |
| Melee | 3 | 40 | Heavy Swing | 2 | +10% melee damage per rank. |
| Melee | 3 | 40 | Quiet Kill | 1 | The infected sense you 10% less far. |
| Melee | 4 | 60 | Juggernaut | 2 | +15 max health per rank. |
| Melee | 4 | 60 | Bloodlust | 1 | Melee kills restore 8 health. |
| Melee | 5 | 80 | Berserker | 1 | Below half health you deal +40% melee damage and melee kills fully restore stamina. |
| Scavenging | 1 | 0 | Keen Eye | 3 | +4% chance on every loot roll per rank. |
| Scavenging | 1 | 0 | Deep Pockets | 3 | +3 kg carry weight per rank. |
| Scavenging | 1 | 0 | Quick Hands | 2 | Search 15% faster per rank. |
| Scavenging | 2 | 20 | Pack Rat | 2 | +5 kg carry weight per rank. |
| Scavenging | 2 | 20 | Treasure Sense | 2 | +6% chance on every loot roll per rank. |
| Scavenging | 2 | 20 | Light Step | 1 | The infected sense you 10% less far. |
| Scavenging | 3 | 40 | Fortune Favors | 2 | +8% chance on every loot roll per rank. |
| Scavenging | 3 | 40 | Ghost | 1 | The infected sense you 12% less far. |
| Scavenging | 4 | 60 | Hoarder | 2 | +8 kg carry weight per rank. |
| Scavenging | 4 | 60 | Smash & Grab | 1 | Search 25% faster. |
| Scavenging | 5 | 80 | Nose For It | 1 | Unsearched bodies within 40 m glow faintly so you can see them through the fog. |
| Medicine | 1 | 0 | Field Dressing | 3 | Healing items restore 15% more per rank. |
| Medicine | 1 | 0 | Constitution | 3 | 6% less infection from bites per rank. |
| Medicine | 1 | 0 | Triage | 2 | +8 max health per rank. |
| Medicine | 2 | 20 | Antiviral Study | 2 | 8% less infection per rank. |
| Medicine | 2 | 20 | Clean Wounds | 2 | Infection spreads on its own 20% slower per rank. |
| Medicine | 3 | 40 | Surgeon | 2 | Healing items restore 25% more per rank. |
| Medicine | 3 | 40 | Iron Blood | 2 | 10% less infection per rank. |
| Medicine | 4 | 60 | Vitality | 2 | +12 max health per rank. |
| Medicine | 4 | 60 | Slow Burn | 1 | Infection spreads on its own 30% slower. |
| Medicine | 5 | 80 | Immune Response | 1 | The Bloom stops climbing on its own, so only a new dose or going hungry and thirsty pushes it up, and bites infect 40% less. |
| Cooking | 1 | 0 | Home Cook | 3 | Food and water restore 10% more per rank. |
| Cooking | 1 | 0 | Iron Stomach | 2 | Get hungry 7% slower per rank. |
| Cooking | 1 | 0 | Hydrated | 2 | Get thirsty 7% slower per rank. |
| Cooking | 2 | 20 | Preserver | 2 | Food on the fire stays good 15% longer before it burns, per rank. |
| Cooking | 2 | 20 | Campfire Chef | 2 | Food on the fire and everything you craft is done 10% faster per rank. |
| Cooking | 3 | 40 | Nutritionist | 2 | Food and water restore 15% more per rank. |
| Cooking | 3 | 40 | Lean Living | 2 | Hunger and thirst drain 8% slower per rank. |
| Cooking | 4 | 60 | Boiled Clean | 1 | 8% less infection from bad food and water. |
| Cooking | 4 | 60 | Rationing | 2 | Get hungry 10% slower per rank. |
| Cooking | 5 | 80 | Master Chef | 1 | Every meal also heals 15 health. |
| Engineering | 1 | 0 | Tinkerer | 3 | Repairs and interactions 7% faster per rank. |
| Engineering | 1 | 0 | Scrapper | 2 | +3% loot chance per rank. |
| Engineering | 1 | 0 | Reinforced Gear | 2 | Take 3% less damage per rank. |
| Engineering | 2 | 20 | Efficient Builder | 2 | Craft 10% faster per rank. |
| Engineering | 2 | 20 | Grease Monkey | 2 | +6% vehicle engine power per rank. |
| Engineering | 3 | 40 | Under Pressure | 2 | Repairs 10% faster per rank. |
| Engineering | 3 | 40 | Scrap Plating | 2 | Take 4% less damage per rank. |
| Engineering | 4 | 60 | Fabricator | 1 | Craft 20% faster. |
| Engineering | 5 | 80 | Jury-Rig | 1 | Repairs, builds and objective interactions take 30% less time, and crafting 10% less. |
| Botany | 1 | 0 | Green Thumb | 3 | +8% crop yield per rank (found and gathered). |
| Botany | 1 | 0 | Herbalist | 2 | Healing items restore 5% more per rank. |
| Botany | 1 | 0 | Forager | 2 | +2% loot chance per rank. |
| Botany | 2 | 20 | Soil Science | 2 | +10% crop yield per rank (found and gathered). |
| Botany | 2 | 20 | Seed Keeper | 2 | Food on the fire stays good 10% longer before it burns, per rank. |
| Botany | 3 | 40 | Hydroponics | 2 | +12% crop yield per rank (found and gathered). |
| Botany | 3 | 40 | Fresh Diet | 2 | Food restores 8% more per rank. |
| Botany | 4 | 60 | Blight Ward | 1 | 6% less infection. |
| Botany | 5 | 80 | Sentinel Cultivator | 1 | +30% crop yield, and you know which plants actually work: healing items restore 10% more. |
| Piloting | 1 | 0 | Road Warrior | 3 | +5% engine power per rank. |
| Piloting | 1 | 0 | Steady Driver | 2 | Take 2% less damage per rank. |
| Piloting | 1 | 0 | Scout | 2 | +2% loot chance per rank. |
| Piloting | 2 | 20 | Tuned Engine | 2 | +7% engine power per rank. |
| Piloting | 2 | 20 | Engine Muffler | 2 | The infected sense you 5% less far per rank. |
| Piloting | 3 | 40 | Supply Runner | 2 | +4 kg carry weight and +1 kg comfortable load per rank. |
| Piloting | 4 | 60 | Overdrive | 2 | +10% engine power per rank. |
| Piloting | 4 | 60 | Navigator | 1 | +5% XP. |
| Piloting | 5 | 80 | Ace | 1 | +20% engine power, and you drive so smoothly the infected sense you 5% less far. |
| Crafting | 1 | 0 | Handy | 3 | Craft 6% faster per rank. |
| Crafting | 1 | 0 | Frugal | 2 | 8% chance per rank to get one material back. |
| Crafting | 1 | 0 | Steady Hand | 2 | Precision checks are easier per rank. |
| Crafting | 2 | 20 | Batch Work | 2 | +2 max batch size per rank. |
| Crafting | 2 | 20 | Quality Control | 2 | +6% chance per rank to craft one quality higher. |
| Crafting | 3 | 40 | Salvager | 2 | Recycling returns 15% more per rank. |
| Crafting | 3 | 40 | Field Kit | 1 | Workbench recipes can be crafted anywhere, by hand. |
| Crafting | 4 | 60 | Gunsmith | 2 | Crafted weapons start with 10% more durability per rank. |
| Crafting | 4 | 60 | Efficient | 1 | Recipes cost 10% fewer materials. |
| Crafting | 5 | 80 | Masterwork | 1 | 10% chance for a Masterwork: top quality, your name engraved, double durability. |
| Fishing | 1 | 0 | Patience | 3 | Fish bite 6% sooner per rank. |
| Fishing | 1 | 0 | Good Knots | 2 | Your line holds 5% more strain per rank. |
| Fishing | 1 | 0 | Clean Cuts | 2 | +12% fillets from every catch per rank. |
| Fishing | 2 | 20 | Quiet Water | 2 | Reeling and splashing carry 20% less far to the infected per rank. |
| Fishing | 2 | 20 | Water Reader | 2 | +5% odds on rare and heavy fish per rank. |
| Fishing | 3 | 40 | Drag Master | 2 | Your line holds 8% more strain per rank. |
| Fishing | 3 | 40 | Bait Whisperer | 1 | A missed bite keeps your bait half the time. |
| Fishing | 4 | 60 | Deep Water | 2 | +8% odds on rare and heavy fish per rank. |
| Fishing | 4 | 60 | Dock Butcher | 1 | +30% fillets, and gutting is twice as fast. |
| Fishing | 5 | 80 | Old Salt | 1 | Legendary fish take your line half again as often, and you gut a catch in no time. |
| Hunting | 1 | 0 | Soft Feet | 3 | Animals see and hear you 6% less far per rank. |
| Hunting | 1 | 0 | Reading Sign | 2 | Hunter sense picks up prints, blood and sign 15% further per rank. |
| Hunting | 1 | 0 | Sharp Knife | 2 | Field dress, skin and quarter 10% faster per rank. |
| Hunting | 2 | 20 | Wind Sense | 2 | You keep the wind in your face without thinking: animals sense you 8% less far per rank. |
| Hunting | 2 | 20 | Skinner | 2 | Better meat and pelt grades: +8% per rank. |
| Hunting | 3 | 40 | Blood Trailer | 2 | Hunter sense reaches 25% further per rank. Blood reads like a map. |
| Hunting | 3 | 40 | Still Hunter | 1 | Standing still, you are part of the hillside: animals sense you 12% less far. |
| Hunting | 4 | 60 | Camp Butcher | 2 | +10% meat and pelt grade and 15% faster processing per rank. |
| Hunting | 4 | 60 | Ghost of the Hills | 1 | Animals sense you 15% less far, and the infected 5% less far. |
| Hunting | 5 | 80 | Old Hunter | 1 | The hills know you: legendary animals show up twice as often for you. |
Perks
Survivor perks, bought with perk points. They work whatever your skills are.
| Pack Mule | 3 | +4 kg carry weight and +1.5 kg comfortable load per rank: you slow down later under a heavy pack. |
| Tough as Nails | 3 | +10 max health per rank. |
| Marathon | 2 | +5% movement speed per rank. |
| Quick Learner | 3 | +5% XP per rank. |
| Lucky | 2 | +5% loot chance per rank. |
| Cast-Iron Gut | 2 | Hunger and thirst drain 7% slower per rank. |
| Hard to Kill | 2 | Take 4% less damage per rank. |
| Ghost | 2 | The infected sense you 8% less far per rank. |
| Resilient | 2 | 8% less infection per rank. |
| Light Sleeper | 1 | Respawn twice as fast after dying. |
| Scholar | 1 | Skill proficiency grows 20% faster. |
Weapon mastery
Each weapon class has its own mastery, from 0 to 50, earned by kills with that class. Mastery tames recoil, kick and sway for that class.
| Handguns | Sidearms and revolvers. Always within reach. |
| SMGs | Close work, fast and messy. |
| Rifles | Carbines and battle rifles. The backbone of any fight. |
| Shotguns | Doors, faces, hordes. Nothing argues back. |
| Marksman | One breath, one shot, one fewer. |
| Heavy weapons | Machine guns and launchers. Loud enough to wake the dead. |
| Crossbows | A string and a thump. Nothing past a few steps hears it. |
A kill is worth 8 mastery experience on an ordinary infected, 22 on a special infected and 40 on a survivor. A headshot pays 50% more.
Mastery experience: level 10 needs 1,200, level 20 needs 4,800, level 30 needs 10,800, level 50 needs 30,000.