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Data tables

Skills

Skills

You learn a skill by doing it. Proficiency runs from 1 to 100; every level adds a little to the skill's own bonus, and the levels open the tiers of its tree. The bonus shown is what proficiency alone gives at 100, before any tree node.

11 rows
FirearmsGuns and crossbows. Every kill with one teaches it, and the kick gets easier to hold.-10% draw time, -15% recoil
MeleeQuiet work. Bats, blades, and bare hands.+12% melee damage
ScavengingEverything you need is in someone else's pockets.+6% loot chance, -15% search time
MedicineStitches, antibiotics, and fighting the Bloom.+30% healing
CookingFire, food, and clean water.+20% food and water value
EngineeringRepairs, builds, and keeping the lights on.-15% repair time
BotanyGrowing food: seeds, soil and harvests.+40% crop yield
PilotingDriving and flying: trucks, boats and aircraft.+10% engine power
CraftingYour crafting level. Better recipes, better quality, less waste.+15% chance of better quality
FishingRivers, lakes and the open Pacific. Patience that feeds a town.-20% wait for a bite, +12% rare catches
HuntingReading sign, the wind and a clean shot. Meat, hides and the hills that feed you.+60% tracking range, +20% meat and hide grade

Skill points (one per character level) buy tree nodes. Perk points (one every 5 levels) buy perks.

Proficiency

The skill experience needed to reach each proficiency level. Focused play earns roughly 700 to 1,500 skill experience an hour.

11 rows
5178
10851
203,589Tier 2 of the tree opens
308,100
4014,329Tier 3 of the tree opens
5022,235
6031,791Tier 4 of the tree opens
7042,974
8055,763Tier 5 of the tree opens
9070,145
10086,103

Tier 1 of every tree is open from the start.

Skill trees

Every node of every tree. A node costs one skill point per rank, and its tier needs the proficiency shown. Type a skill's name in the filter to see one tree.

110 rows
Firearms10Steady Hands3+4% firearm damage and 5% less recoil per rank.
Firearms10Trigger Discipline2Gunfire carries 12% less far per rank.
Firearms10Ammo Hound2+8% chance to find ammo per rank.
Firearms220Hollow Points3+5% firearm damage per rank.
Firearms220Cold Nerves2Take 3% less damage per rank.
Firearms220Brass Collector1+15% chance to find ammo. Weapon mastery grows 25% faster.
Firearms340Marksman2+8% firearm damage and 6% less recoil per rank.
Firearms340Silent Death1Gunfire carries 25% less far.
Firearms460Executioner2+10% firearm damage per rank.
Firearms460Ammo Economist1+20% chance to find ammo.
Firearms580Deadeye1Press your Deadeye key while armed: for 6 seconds your shots deal double damage. 90s cooldown.
Melee10Brawler3+6% melee damage per rank.
Melee10Second Wind2Faster stamina recovery.
Melee10Thick Skin2Take 3% less damage per rank.
Melee220Bone Breaker3+7% melee damage per rank.
Melee220Footwork2+4% movement speed per rank.
Melee220Iron Grip1Take 5% less damage.
Melee340Heavy Swing2+10% melee damage per rank.
Melee340Quiet Kill1The infected sense you 10% less far.
Melee460Juggernaut2+15 max health per rank.
Melee460Bloodlust1Melee kills restore 8 health.
Melee580Berserker1Below half health you deal +40% melee damage and melee kills fully restore stamina.
Scavenging10Keen Eye3+4% chance on every loot roll per rank.
Scavenging10Deep Pockets3+3 kg carry weight per rank.
Scavenging10Quick Hands2Search 15% faster per rank.
Scavenging220Pack Rat2+5 kg carry weight per rank.
Scavenging220Treasure Sense2+6% chance on every loot roll per rank.
Scavenging220Light Step1The infected sense you 10% less far.
Scavenging340Fortune Favors2+8% chance on every loot roll per rank.
Scavenging340Ghost1The infected sense you 12% less far.
Scavenging460Hoarder2+8 kg carry weight per rank.
Scavenging460Smash & Grab1Search 25% faster.
Scavenging580Nose For It1Unsearched bodies within 40 m glow faintly so you can see them through the fog.
Medicine10Field Dressing3Healing items restore 15% more per rank.
Medicine10Constitution36% less infection from bites per rank.
Medicine10Triage2+8 max health per rank.
Medicine220Antiviral Study28% less infection per rank.
Medicine220Clean Wounds2Infection spreads on its own 20% slower per rank.
Medicine340Surgeon2Healing items restore 25% more per rank.
Medicine340Iron Blood210% less infection per rank.
Medicine460Vitality2+12 max health per rank.
Medicine460Slow Burn1Infection spreads on its own 30% slower.
Medicine580Immune Response1The Bloom stops climbing on its own, so only a new dose or going hungry and thirsty pushes it up, and bites infect 40% less.
Cooking10Home Cook3Food and water restore 10% more per rank.
Cooking10Iron Stomach2Get hungry 7% slower per rank.
Cooking10Hydrated2Get thirsty 7% slower per rank.
Cooking220Preserver2Food on the fire stays good 15% longer before it burns, per rank.
Cooking220Campfire Chef2Food on the fire and everything you craft is done 10% faster per rank.
Cooking340Nutritionist2Food and water restore 15% more per rank.
Cooking340Lean Living2Hunger and thirst drain 8% slower per rank.
Cooking460Boiled Clean18% less infection from bad food and water.
Cooking460Rationing2Get hungry 10% slower per rank.
Cooking580Master Chef1Every meal also heals 15 health.
Engineering10Tinkerer3Repairs and interactions 7% faster per rank.
Engineering10Scrapper2+3% loot chance per rank.
Engineering10Reinforced Gear2Take 3% less damage per rank.
Engineering220Efficient Builder2Craft 10% faster per rank.
Engineering220Grease Monkey2+6% vehicle engine power per rank.
Engineering340Under Pressure2Repairs 10% faster per rank.
Engineering340Scrap Plating2Take 4% less damage per rank.
Engineering460Fabricator1Craft 20% faster.
Engineering580Jury-Rig1Repairs, builds and objective interactions take 30% less time, and crafting 10% less.
Botany10Green Thumb3+8% crop yield per rank (found and gathered).
Botany10Herbalist2Healing items restore 5% more per rank.
Botany10Forager2+2% loot chance per rank.
Botany220Soil Science2+10% crop yield per rank (found and gathered).
Botany220Seed Keeper2Food on the fire stays good 10% longer before it burns, per rank.
Botany340Hydroponics2+12% crop yield per rank (found and gathered).
Botany340Fresh Diet2Food restores 8% more per rank.
Botany460Blight Ward16% less infection.
Botany580Sentinel Cultivator1+30% crop yield, and you know which plants actually work: healing items restore 10% more.
Piloting10Road Warrior3+5% engine power per rank.
Piloting10Steady Driver2Take 2% less damage per rank.
Piloting10Scout2+2% loot chance per rank.
Piloting220Tuned Engine2+7% engine power per rank.
Piloting220Engine Muffler2The infected sense you 5% less far per rank.
Piloting340Supply Runner2+4 kg carry weight and +1 kg comfortable load per rank.
Piloting460Overdrive2+10% engine power per rank.
Piloting460Navigator1+5% XP.
Piloting580Ace1+20% engine power, and you drive so smoothly the infected sense you 5% less far.
Crafting10Handy3Craft 6% faster per rank.
Crafting10Frugal28% chance per rank to get one material back.
Crafting10Steady Hand2Precision checks are easier per rank.
Crafting220Batch Work2+2 max batch size per rank.
Crafting220Quality Control2+6% chance per rank to craft one quality higher.
Crafting340Salvager2Recycling returns 15% more per rank.
Crafting340Field Kit1Workbench recipes can be crafted anywhere, by hand.
Crafting460Gunsmith2Crafted weapons start with 10% more durability per rank.
Crafting460Efficient1Recipes cost 10% fewer materials.
Crafting580Masterwork110% chance for a Masterwork: top quality, your name engraved, double durability.
Fishing10Patience3Fish bite 6% sooner per rank.
Fishing10Good Knots2Your line holds 5% more strain per rank.
Fishing10Clean Cuts2+12% fillets from every catch per rank.
Fishing220Quiet Water2Reeling and splashing carry 20% less far to the infected per rank.
Fishing220Water Reader2+5% odds on rare and heavy fish per rank.
Fishing340Drag Master2Your line holds 8% more strain per rank.
Fishing340Bait Whisperer1A missed bite keeps your bait half the time.
Fishing460Deep Water2+8% odds on rare and heavy fish per rank.
Fishing460Dock Butcher1+30% fillets, and gutting is twice as fast.
Fishing580Old Salt1Legendary fish take your line half again as often, and you gut a catch in no time.
Hunting10Soft Feet3Animals see and hear you 6% less far per rank.
Hunting10Reading Sign2Hunter sense picks up prints, blood and sign 15% further per rank.
Hunting10Sharp Knife2Field dress, skin and quarter 10% faster per rank.
Hunting220Wind Sense2You keep the wind in your face without thinking: animals sense you 8% less far per rank.
Hunting220Skinner2Better meat and pelt grades: +8% per rank.
Hunting340Blood Trailer2Hunter sense reaches 25% further per rank. Blood reads like a map.
Hunting340Still Hunter1Standing still, you are part of the hillside: animals sense you 12% less far.
Hunting460Camp Butcher2+10% meat and pelt grade and 15% faster processing per rank.
Hunting460Ghost of the Hills1Animals sense you 15% less far, and the infected 5% less far.
Hunting580Old Hunter1The hills know you: legendary animals show up twice as often for you.

Perks

Survivor perks, bought with perk points. They work whatever your skills are.

11 rows
Pack Mule3+4 kg carry weight and +1.5 kg comfortable load per rank: you slow down later under a heavy pack.
Tough as Nails3+10 max health per rank.
Marathon2+5% movement speed per rank.
Quick Learner3+5% XP per rank.
Lucky2+5% loot chance per rank.
Cast-Iron Gut2Hunger and thirst drain 7% slower per rank.
Hard to Kill2Take 4% less damage per rank.
Ghost2The infected sense you 8% less far per rank.
Resilient28% less infection per rank.
Light Sleeper1Respawn twice as fast after dying.
Scholar1Skill proficiency grows 20% faster.

Weapon mastery

Each weapon class has its own mastery, from 0 to 50, earned by kills with that class. Mastery tames recoil, kick and sway for that class.

HandgunsSidearms and revolvers. Always within reach.
SMGsClose work, fast and messy.
RiflesCarbines and battle rifles. The backbone of any fight.
ShotgunsDoors, faces, hordes. Nothing argues back.
MarksmanOne breath, one shot, one fewer.
Heavy weaponsMachine guns and launchers. Loud enough to wake the dead.
CrossbowsA string and a thump. Nothing past a few steps hears it.

A kill is worth 8 mastery experience on an ordinary infected, 22 on a special infected and 40 on a survivor. A headshot pays 50% more.

Mastery experience: level 10 needs 1,200, level 20 needs 4,800, level 30 needs 10,800, level 50 needs 30,000.