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Data tables

The infected

Types of infected

The ordinary infected and the special kinds. Sight is how far one notices you in daylight; hearing multiplies how far every noise you make carries to it. Share is how often each special turns up among specials.

Walker260Shambles38 mx1x1The ordinary infected.
Runner180Sprints65 mx1.3x1Faster and keener than a walker, but easier to put down.
Bull1,400Walks fast45 mx1x2.43Charges from 7 to 20 m away and knocks you down for 3 seconds. It wrecks vehicles 3 times as fast.Weapon Parts, Metal Plate, Steel Plate (III), Bone23%
Springer220Sprints60 mx1.4x1.2Leaps 6 to 15 m, pins you for 2.6 seconds and does 18 damage on landing.Adrenaline Shot, Springs, Sinew, Infected Tissue31%
Swell300Shambles35 mx1x1Bursts 1.2 seconds after you come within 2.4 m: 30 damage out to 6 m and 8% to 16% infection.Chemicals, Antibiotics, Bloom Spores, Infected Tissue23%
Crier200Runs55 mx1.6x0.6Screams when it sees you within 45 m. Every infected within 90 m hears it and 3 to 5 more come. It keeps 12 m away from you.Electronics, Battery, Speaker, Broken Phone15%
Chorister420Walks fast50 mx1.2x0.8Stands back 14 m and gets up to 2 fallen infected within 22 m back on their feet, every 12 seconds.Wild Herbs, Antiviral, Scrip8%

By day about 12% of the infected are runners. About 8% are a special kind, more where the danger is higher.

A body stays on the ground to search for 90 seconds.

Day, night and their senses

What changes how easily the infected find you.

NightFrom 21:00 to 05:00 there are 1.5 times as many infected and 35% of them are runners.
Sight in the darkThey see 55% as far at night.
A flashlightShows you from 1.35 times their daylight sight. Headlights at night: 1.6 times.
CrouchingAn infected that is not already after you sees a crouched survivor 70% as far.
Rain and fogWhen the weather cuts their sight they listen harder: hearing is 1.1 times as sharp in clearing rain, 1.1 times as sharp in fog, 1.3 times as sharp in rain.
SnowIn snow and blizzards they move at 85% of their usual pace.

How far noise carries

The distance at which an ordinary infected hears each sound in calm, dry weather. A type's hearing multiplies it, and walls and floors dampen it. Each weapon's own noise is on its page.

24 rows
Crouch-walking2.5 m
Standing still3 m
Whispering on voice chat4 m
Hunting Crossbow6 m
Walking7 m
Air Rifle10 m
Pneumatic Nail Gun12 m
Talking on voice chat14 m
Running15 m
Sprinting25 m
A suppressed shot28 m
VSS Suppressed Rifle28 m
AS Val28 m
An idling engine30 m
Shouting on voice chat47 m
Bottle-Can Rifle70 m
Pistol shot95 m
Submachine gun shot110 m
A horn130 m
Shotgun blast140 m
Rifle shot150 m
Machine gun shot170 m
Sniper rifle shot200 m
An explosion260 m

A moving vehicle adds 1.2 m for every meter per second of speed, and up to 25 m more at full revs.