
The Fall
Start on Day 0: a follow-up appointment at Pillbox Hill, the radio going strange, and a city coming apart around your car.

Live through the night Los Santos fell, then wake 412 days later in a city where every survivor is a real person, the infected are the weather, and the only way out is Mars.
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Every player is one of Project Lazuli's sixty subjects: bitten, still standing, and suddenly worth more than anyone around them.

Start on Day 0: a follow-up appointment at Pillbox Hill, the radio going strange, and a city coming apart around your car.

The organism came from under the ice of Noctis Labyrinthus. Someone has to go back to where it started.

Five endings. One question underneath all of them: is one life worth the world?
The server runs one persistent world through five eras. They advance with real player activity, not a calendar. When The Long After ends, the world resets. Your survivor keeps everything.
Wrecks still have fuel. The grid holds, mostly.
Settlements dig in. Trade routes open.
Half the streetlights die. Fuel runs short.
Factions fight over relays and depots.
What's left, and who's left holding it.
Cmdr. Ruth Hale's walls, a clinic and a radio. The closest thing left to a town.
Col. Vira Stroud's soldiers, promised seats off Earth. Patrols out to eight kilometers.
Father Amos Crane says the dead were the first to be answered.
Forty boats, eighty crews. Fish for fuel, fuel for medicine. Neutral, for now.
Queen Lottie buys everything. Her vault sits under the container stacks.
Rich survivors with medicine and a line to the people building the Ark.

The infected are weather. People are the story.A.P.O.C design rule · No. 1